search cityguideny

Events in NYC

A Whole Different Ball Game: Playing through 60 Years of Sports Video Games

11/11/18 through 03/10/19 | Time varies

Museum of the Moving Image

36-01 35th Ave. Map

718-777-6800


11-11-2018 12:00:00 10-03-2019 12:00:00 America/New_York A Whole Different Ball Game: Playing through 60 Years of Sports Video Games | Time varies Tennis for Two was the world's first video game. When it debuted at the Brookhaven National Laboratory's public exhibition in 1958, its goals and actions were familiar to visitors because it simulated a sport they already understood. Though rudimentary, the ball and net depicted on an oscilloscope were enough to intuit a game of tennis. Yet the experience of playing Tennis for Two was completely different from playing an actual tennis match. Tennis for Two did not directly influence the video game industry, but it marks the beginning of a long relationship between sports and video games. A Whole Different Ball Game presents a selection of more than 40 playable sports video games spanning the last six decades, examining the complex relationships between game, sport, media, and culture. Despite the widespread prevalence of video games today, sports are still the games that Americans most regularly encounter, whether on television, via apparel and other consumer goods, or through play, including organized leagues and pickup games. Video game developers leverage this familiarity by producing some of the highest grossing titles on the market. The most lucrative professional sports leagues—NFL, NBA, FIFA, MLB, and NHL—are closely involved in the annual production of games that simulate the rules, rosters, and visual experiences of their play and, just as important, their televised spectacle. Thousands of video games over the industry's 60-year history have adapted these and dozens of other sports, sometimes exaggerating or elaborating on their familiar elements. The exhibition considers what it means for full-body sports to be transposed to screens and controllers in the service of realism, who is or isn't represented in sports video games, the ways broadcast sports and video games reflect one another, and the primacy of statistics in professional sports and sports simulators. The exhibition also considers how video games have recently become sports themselves, creating passionate communities and cultures of competition that were once only the domain of sports. http://www.cityguideny.com/eventinfo.cfm?id=337028 Museum of the Moving Image Museum of the Moving Image

This event has already taken place. Click here for the latest events.

Tennis for Two was the world's first video game. When it debuted at the Brookhaven National Laboratory's public exhibition in 1958, its goals and actions were familiar to visitors because it simulated a sport they already understood. Though rudimentary, the ball and net depicted on an oscilloscope were enough to intuit a game of tennis. Yet the experience of playing Tennis for Two was completely different from playing an actual tennis match. Tennis for Two did not directly influence the video game industry, but it marks the beginning of a long relationship between sports and video games.

A Whole Different Ball Game presents a selection of more than 40 playable sports video games spanning the last six decades, examining the complex relationships between game, sport, media, and culture. Despite the widespread prevalence of video games today, sports are still the games that Americans most regularly encounter, whether on television, via apparel and other consumer goods, or through play, including organized leagues and pickup games. Video game developers leverage this familiarity by producing some of the highest grossing titles on the market. The most lucrative professional sports leagues—NFL, NBA, FIFA, MLB, and NHL—are closely involved in the annual production of games that simulate the rules, rosters, and visual experiences of their play and, just as important, their televised spectacle.

Thousands of video games over the industry's 60-year history have adapted these and dozens of other sports, sometimes exaggerating or elaborating on their familiar elements. The exhibition considers what it means for full-body sports to be transposed to screens and controllers in the service of realism, who is or isn't represented in sports video games, the ways broadcast sports and video games reflect one another, and the primacy of statistics in professional sports and sports simulators. The exhibition also considers how video games have recently become sports themselves, creating passionate communities and cultures of competition that were once only the domain of sports.

Venue Description: Museum of the Moving Image advances the understanding, enjoyment, and appreciation of the art, history, technique, and technology of film, television, and digital media. In its expanded and renovated facilities - acclaimed for both its accessibility and bold design - the Museum presents exhibitions; screenings of significant works; discussion programs featuring actors, directors, craftspeople, and business leaders; and education programs which serve more than 50,000 students each year. The Museum also houses a significant collection of moving-image artifacts.

This event has already taken place. Click here for the latest events.

Upcoming Events at Museum of the Moving Image

The Jim Henson Exhibition Guided Tours Jan-Jun - 06/29/19

search cityguideny

 

easter cover city guide


This Week in New York City

(4/17-4/24) Looking for what to do in New York? We've got the latest on all the goings-on in NYC this week, from concerts to museum exhibitions to comedy to the best in city sightseeing. Read on for our picks for the best of this week in New York City. click here

This Week in New York City